AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in Middle East Q2 2022
A look at the performance of the top 5 roguelike games on Android in the Middle East during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top roguelike games on the Android platform in the Middle East showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 games, with data sourced from Sensor Tower.
Diablo Immortal from Blizzard Entertainment experienced a significant decline in weekly downloads, starting at 25.5K in the first week of June and dropping to 1.5K by the end of the month. Weekly revenue saw a peak at approximately $44.3K in the second week of June, followed by a gradual decrease to about $35.9K. Active users mirrored the download trend, starting at 23.9K and tapering off to 6.6K by the end of June.
RAID: Shadow Legends from Plarium Global Ltd maintained relatively stable weekly revenue throughout the quarter, peaking at around $23.7K at the end of April and ending the quarter at $15.2K. Weekly downloads fluctuated slightly, with a high of 3.6K in mid-April and a low of 1.9K by the end of June. Active users remained consistent, averaging around 10K to 12K throughout the period.
Hero Wars: Alliance by NEXTERS GLOBAL LTD showed a mixed performance. Weekly downloads peaked at 5.6K in early May, followed by a dip to 1.1K by the end of May, and then fluctuated around 2.4K to 2.7K in June. Revenue peaked at approximately $17K in early May, then stabilized around $9.9K by the end of June. Active users saw a peak of 22.6K in early May and settled at around 16.3K by the end of the quarter.
Archero from Habby had relatively stable weekly downloads, with a significant spike to 4.6K mid-June. Revenue remained steady, with a notable increase to $2.9K in the last week of June. Active users also saw a considerable rise, reaching 19.2K in the third week of June, up from an average of around 12K to 16K in the earlier weeks.
PunBall, also from Habby, demonstrated a steady increase in weekly revenue, peaking at approximately $2.7K at the end of June. Downloads showed a significant spike to 3.4K mid-May, followed by a steady average of around 1K in June. Active users peaked at 7.9K in late May and maintained an average of around 6.1K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.